The Rules of Action Games - GDNet Lounge - GameDev.net

Rule #1 - War is hell... unless you're the guy with the missile launcher. This rule is simple: when it comes to weapons, size does matter (that's what she said) ...

Rules for game development - GDNet Lounge - GameDev.net

1. Start from the ground up. Make a tetris clone. 2. Don''t make a MMOG unless you know what it takes to make one. 3. The next generation game requires ...

TV Series on DVD

Old Hard to Find TV Series on DVD

Violence in Games - GDNet Lounge - GameDev.net

And although there is no law requiring games to be ESRB rated, it's all but impossible to find games for sale in the U.S. which are not rated. The ESRB ...

Games Applied to Life - GDNet Lounge - GameDev.net

I've learned how to rule a nation from nationstates.net. I'm sure that'll be handy experience when I take over the world in a couple days ...

Violence in Games - GDNet Lounge - GameDev.net

Ban them from your own house, and from your own children. Past that you have no right to determine what other people can or can't enjoy, especially based on ...

What is one thing that when done well, makes a game special to you?

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Jerk on the internet - GDNet Lounge - GameDev.net

So, I'm still curious, so I'll reiterate: What is the rule--a consistent rule--by which you determine whether increasing the enjoyment of others is worth ...

The Future of Games - GDNet Lounge - GameDev.net

Games will be much more interesting. Like playing a combat simulation where you''re a soldier and have to attack the enemy. When you''re killed the game is over ...

the dark age of gaming - GDNet Lounge - GameDev.net

Anyone with a keyboard and mouse will rule online. Online gaming dies. Rts arnt that popular on consoles. Kids saturate the console market. Graphics become so ...

Rules of Bunny - GDNet Lounge - GameDev.net

The cards dealt in this way are collectively known as the blind cards, and are explained later. The remaining cards are placed face-down in a pile on the table.

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